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本研究的目的是分析阳极经颅直流电刺激 (a-tDCS) 对精神疲劳篮球运动员的感知认知技能(视觉运动和篮球决策技能)的运动敏感中颞区的影响。共招募了20名男篮运动员。这是一项随机、双盲和平衡交叉研究,具有两个实验条件:a-tDCS 和 Sham。参与者在对运动敏感的中颞区使用阳极(即a-tDCS)或安慰剂(Sham)刺激进行60分钟的基于运动的视频游戏任务后,完成了篮球决策任务和视觉运动技能。观察到 Sham 的视觉运动技能的响应时间比 a-tDCS 实验后更差(p < .05)。视觉运动技能的准确性不存在主要条件效应( p > .05)。与 a-tDCS 相比,Sham 条件下篮球决策技能的准确性和响应时间受损更多(p < .05)。值得注意的是,运动敏感中颞区的 a-tDCS 消除了精神疲劳对感知认知技能的负面影响。

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Brain Stimulation Over the Motion-Sensitive Midtemporal Area Reduces Deleterious Effects of Mental Fatigue on Perceptual–Cognitive Skills in Basketball Players

The objective of this study was to analyze the effect of anodal transcranial direct current stimulation (a-tDCS) over the motion-sensitive midtemporal area on perceptual–cognitive skills (visuomotor and basketball decision-making skills) in mentally fatigued basketball players. A total of 20 male basketball players were recruited. This was a randomized, double-blinded, and counterbalanced crossover study with two experimental conditions: a-tDCS and Sham. The participants completed the basketball decision-making task and visuomotor skill after performing a 60-min sport-based videogame task with anodal (i.e., a-tDCS) or placebo (Sham) stimulation over the motion-sensitive middle temporal area. Worse response time was observed in visuomotor skill for Sham than a-tDCS postexperiment (p < .05). There was no main condition effect for accuracy of visuomotor skill (p > .05). There was more impairment in accuracy and response time in basketball decision-making skills for the Sham condition than a-tDCS (p < .05). Notably, a-tDCS over the motion-sensitive middle temporal area removed the negative effects of mental fatigue on perceptual–cognitive skills.