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神圣仲裁官 传奇 /6 敏锐法令 远古面甲需求: 等级 65, 59 力量, 59 敏捷护甲与闪避提高 (150—250)%+(25—35) 敏捷获得 (15—30)%的闪避值作为额外护甲你处于致盲致盲对你的效果反转飞行法令 远古护腿需求: 等级 65, 56 力量, 56 智慧移动速度提高 30%护甲与能量护盾提高 (150—200)%闪避翻滚速度提高 (20—30)%闪避翻滚时,获得相当于失去的能量护盾 (10—20)% 的 防卫,持续 4 秒防卫上限改为由能量护盾计算神圣斗魄base is floating [1]忠诚法令 远古链甲需求: 等级 70, 67 力量, 67 智慧护甲与能量护盾提高 (200—300)%+(15—25) 力量和智慧+(1—5)% 混沌抗性上限每有高于 0% 的 1% 混沌抗性上限,将生命上限的 1% 转化为双倍的护甲具有能量护盾时,以护甲的 (150—200)% 防守持续伤害无法穿透你的能量护盾机遇 终极生命药剂需求: 等级 60未保留的生命全满时不移除效果不能手动使用在你于完美时机释放技能时使用技能在效果持续期间的完美时机窗口延长 (80—120)%回复量提高 (100—150)%回复速度降低 (25—50)%每次使用消耗的充能次数降低 (50—75)%天选之人 宏伟战矛需求: 等级 79, 68 力量, 109 敏捷 获得技能: 战矛飞掷 获得技能: 等级 18 正义天降此武器的近战打击范围提高 25%物理伤害提高 (150—250)%附加 1 - (200—300) 闪电伤害暴击几率 +(5—8)%生命偷取回复量由你的闪电伤害和物理伤害决定在你的在场范围内,每 4 秒创造一个神圣碎片

神圣仲裁官

恶魔 区域: 起源之塔stance movement speed +% final [100]i am boss of tier [3]monster dropped item rarity +% [4800]monster slain experience +% [0]monster dropped item quantity +% [800]monster dropped item rarity +% [3200]monster map key of at least same tier as current map drop chance % [25]monster slain experience +% [9000]unique monster guarantee one rare [1]monster dropped item rarity +% [9500]monster map key of at least same tier as current map drop chance % [0]monster slain experience +% [0]unique monster guarantee one rare [1]

The Arbiter of Divinity

SpectreArea起源之塔Tagsdemon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio生命990%Energy Shield From Life10%护甲+40%抗性30

30

30

0伤害320%命中100%暴击 Chance5%暴击伤害加成+30%Attack Distance5 ~ 32攻击时间1.5 SecondDamage Spread±20%经验值400%Model Size130%TypeArbiterofDivinityMetadataArbiterofDivinity_Spectre Reservation141%Companion Reservation60%The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.

等级79生命246,035护甲6,356闪避值887能量护盾24,603伤害1,037法术伤害1,037命中3,786攻击时间1.5经验值326,656召唤物生命96,852Minion Energy Shield9,685召唤物伤害5,409召唤物护甲9,988The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).MAASAoDP1_BasicMelee攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace基础攻击Base Damage: 830—1245暴击率: 5%攻击伤害: 70%攻击时间: 1.5 秒攻击伤害总降 30%将物理伤害的 20% 转化为闪电伤害action attack or cast time uses animation length [1]projectile uses contact position [1]skill can fire wand projectiles [1]use scaled contact offset [1]EAAAoDP1_WingFlapCombo攻击Base Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒冷却时间: 30 秒action attack or cast time uses animation length [1]attack maximum action distance + [50]EAAAoDP1_SwoopSlam攻击Base Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒冷却时间: 16.5 秒action attack or cast time uses animation length [1]attack maximum action distance + [70]MPAAoDP1_SpearToss攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 5%攻击时间: 1.5 秒冷却时间: 26 秒攻击伤害总降 95%穿透所有目标action attack or cast time uses animation length [1]base is projectile [1]check for targets between initiator and projectile source [1]monster projectile variation [1182]projectile uses contact direction [1]projectile uses contact position [1]projectiles not offset [1]skill does not pathfind [1]use scaled contact offset [1]EAAAoDP1_ExtendoSpearCombo攻击Base Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒冷却时间: 44 秒action attack or cast time uses animation length [1]skill does not pathfind [1]MPSAoDP1_OrbitTotemPayload法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace施放时间: 1 秒冷却时间: 21 秒穿透所有目标action attack or cast time uses animation length [1]base is projectile [1]check for targets between initiator and projectile source [1]monster projectile variation [1471]projectile uses contact direction [1]projectile uses contact position [1]projectiles not offset [1]use scaled contact offset [1]GTAoDP1_CloneBoltArea法术, 可触发, AttackInPlace施放时间: 1 秒冷却时间: 36 秒action attack or cast time uses animation length [1]EAAAoDP1_DodgeLeft攻击Base Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]skill does not pathfind [1]EAAAoDP1_DodgeRight攻击Base Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]skill does not pathfind [1]CTS3AoDP1_Phase1ToPhase2action attack or cast time uses animation length [1]MAASAoDP2_BasicMelee攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace基础攻击Base Damage: 830—1245暴击率: 5%攻击伤害: 115%攻击时间: 1.5 秒攻击伤害总增 15%将物理伤害的 20% 转化为闪电伤害action attack or cast time uses animation length [1]projectile uses contact position [1]skill can fire wand projectiles [1]use scaled contact offset [1]EAAAoDP2_BlinkSlam攻击Base Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒冷却时间: 12 秒action attack or cast time uses animation length [1]skill does not pathfind [1]MAASAoDP2_ExtendoSpearCombo攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace基础攻击Base Damage: 830—1245暴击率: 5%攻击伤害: 225%攻击时间: 1.5 秒冷却时间: 30 秒攻击伤害总增 125%action attack or cast time uses animation length [1]attack maximum action distance + [40]projectile uses contact position [1]skill can fire wand projectiles [1]use scaled contact offset [1]MPAAoDP2_SpearToss攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 5%攻击时间: 1.5 秒冷却时间: 18 秒攻击伤害总降 95%穿透所有目标action attack or cast time uses animation length [1]base is projectile [1]check for targets between initiator and projectile source [1]monster projectile variation [1193]projectile uses contact direction [1]projectile uses contact position [1]projectiles not offset [1]skill does not pathfind [1]use scaled contact offset [1]EASAoDP2_SpellCombo法术施放时间: 1 秒冷却时间: 15 秒action attack or cast time uses animation length [1]EASAoDP2_SoulRelease法术施放时间: 1 秒冷却时间: 25 秒action attack or cast time uses animation length [1]GTAoDP2_StormBlink法术, 可触发, AttackInPlace施放时间: 1 秒冷却时间: 35 秒action attack or cast time uses animation length [1]EAAAoDP2_TriangulateStart攻击Base Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒冷却时间: 45 秒action attack or cast time uses animation length [1]skill does not pathfind [1]EAAAoDP2_TriangulateRepeat攻击Base Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]skill does not pathfind [1]EAAAoDP2_TriangulateEnd攻击Base Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]skill does not pathfind [1]EAAAoDP2_DodgeLeft攻击Base Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]skill does not pathfind [1]EAAAoDP2_DodgeRight攻击Base Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]skill does not pathfind [1]MAASAoDP1_SuckerPunchEmerge攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace基础攻击Base Damage: 830—1245暴击率: 5%攻击伤害: 80%攻击时间: 1.5 秒攻击伤害总降 20%action attack or cast time uses animation length [1]projectile uses contact position [1]skill can fire wand projectiles [1]skill does not pathfind [1]use scaled contact offset [1]MAASAoDP1_SuckerPunchEmergeQuick攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace基础攻击Base Damage: 830—1245暴击率: 5%攻击伤害: 80%攻击时间: 1.5 秒攻击伤害总降 20%action attack or cast time uses animation length [1]projectile uses contact position [1]skill can fire wand projectiles [1]skill does not pathfind [1]use scaled contact offset [1]GAAoDP1_WingFlapComboLeft可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 105%攻击时间: 1.5 秒攻击伤害总增 5%将物理伤害的 30% 转化为闪电伤害action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP1_WingFlapComboRight可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 105%攻击时间: 1.5 秒攻击伤害总增 5%将物理伤害的 30% 转化为闪电伤害action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP1_WingFlapComboMiddle可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 120%攻击时间: 1.5 秒攻击伤害总增 20%将物理伤害的 30% 转化为闪电伤害action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP1_SwoopSlamDashStab可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 115%攻击时间: 1.5 秒攻击伤害总增 15%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP1_SwoopSlamImpact可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 150%攻击时间: 1.5 秒攻击伤害总增 50%action attack or cast time uses animation length [1]voll slam damage +% final at centre [30]GAAoDP1_SpearTossImpact可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 145%攻击时间: 1.5 秒攻击伤害总增 45%action attack or cast time uses animation length [1]base skill cannot be avoided by dodge roll or evaded or blocked [1]voll slam damage +% final at centre [20]GAAoDP1_SpearTossSuperHeroLanding可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 66%攻击时间: 1.5 秒攻击伤害总降 34%action attack or cast time uses animation length [1]voll slam damage +% final at centre [20]CGEAoDP1_SpearTossLightningDegen法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace暴击率: 5%施放时间: 1 秒active skill area of effect radius +% final [120]base lightning damage to deal per minute [77179]base skill effect duration [15000]ground vortex lightning art variation [1000]is area damage [1]GAAoDP1_SpearTossSweep可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 185%攻击时间: 1.5 秒攻击伤害总增 85%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]voll slam damage +% final at centre [20]GSAoDP1_OrbitTotemPayloadImpact可触发, 法术, 伤害, AttackInPlace施放时间: 1 秒action attack or cast time uses animation length [1]is area damage [1]LGAoDP1_OrbitTotemOrbiterFwd攻击, 范围攻击, 投射物, 可触发, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒造成 297.7 - 893.1 闪电伤害无法穿透action attack or cast time uses animation length [1]attack maximum action distance + [60]base is projectile [1]lunaris glaive acceleration x [900]lunaris glaive acceleration y [1000]lunaris glaive angle [90]projectile uses contact position [1]CGEAoDP1_OrbitTotemGroundDebuff法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace施放时间: 1 秒GSAoDP1_CloneBoltBolt可触发, 法术, 伤害, AttackInPlace施放时间: 1 秒action attack or cast time uses animation length [1]is area damage [1]GAAoDP1_CloneBoltDetonate可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 280%攻击时间: 1.5 秒攻击伤害总增 180%action attack or cast time uses animation length [1]MPSAoDP1_ExtendoSpearComboSpellProj法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace暴击率: 6%施放时间: 1 秒造成 132.3 - 396.9 闪电伤害action attack or cast time uses animation length [1]active skill projectile speed +% variation final [50]base is projectile [1]check for targets between initiator and projectile source [1]maintain projectile direction when using contact position [1]monster projectile variation [1489]projectile spread radius [10]projectile uses contact direction [1]projectile uses contact position [1]projectiles travel at fixed height [1]use scaled contact offset [1]GAAoDP1_ExtendoSpearComboDashStab可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 130%攻击时间: 1.5 秒攻击伤害总增 30%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP1_ExtendoSpearComboLacerate1可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 162%攻击时间: 1.5 秒攻击伤害总增 62%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]is area damage [1]GAAoDP1_ExtendoSpearComboLacerate2可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 162%攻击时间: 1.5 秒攻击伤害总增 62%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]is area damage [1]GAAoDP1_ExtendoSpearComboLacerate3可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 162%攻击时间: 1.5 秒攻击伤害总增 62%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]is area damage [1]GAAoDP1_ExtendoSpearComboSlam1可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 280%攻击时间: 1.5 秒攻击伤害总增 180%action attack or cast time uses animation length [1]is area damage [1]GAAoDP1_ExtendoSpearComboSlam2可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 270%攻击时间: 1.5 秒攻击伤害总增 170%action attack or cast time uses animation length [1]base skill cannot be avoided by dodge roll or evaded or blocked [1]is area damage [1]GSAoDP1_ExtendoSpearComboZapBeams可触发, 法术, 伤害, AttackInPlace暴击率: 6%施放时间: 1 秒造成 99.23 - 297.7 闪电伤害使敌人感电的几率总增 500%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]is area damage [1]EGAoDP1_ExtendoSpearComboVolatileDetonation可触发GSAoDP1_ExtendoSpearComboVolatileExplode可触发, 法术, 伤害, AttackInPlace暴击率: 6%施放时间: 1 秒造成 1323 - 3969 闪电伤害action attack or cast time uses animation length [1]is area damage [1]MPSAoDP2_BasicMeleeProj法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace施放时间: 1 秒action attack or cast time uses animation length [1]base is projectile [1]check for targets between initiator and projectile source [1]maintain projectile direction when using contact position [1]monster projectile variation [1500]projectile uses contact position [1]projectiles not offset [1]projectiles travel at fixed height [1]use scaled contact offset [1]GAAoDP2_BasicMeleeRectSlam可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]is area damage [1]GAAoDP2_BlinkSlam可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 110%攻击时间: 1.5 秒攻击伤害总增 10%action attack or cast time uses animation length [1]skill does not pathfind [1]voll slam damage +% final at centre [20]GAAoDP2_ExtendoSpearComboCleave1可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP2_ExtendoSpearComboCleave2可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP2_ExtendoSpearComboCleave3可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP2_SpearTossImpact可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 145%攻击时间: 1.5 秒攻击伤害总增 45%action attack or cast time uses animation length [1]base skill cannot be avoided by dodge roll or evaded or blocked [1]voll slam damage +% final at centre [20]GAAoDP2_SpearTossCleave可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]MPSAoDP2_SpellComboProj1法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace暴击率: 6%施放时间: 1 秒造成 99.23 - 297.7 闪电伤害action attack or cast time uses animation length [1]active skill projectile speed +% variation final [50]base is projectile [1]check for targets between initiator and projectile source [1]distribute projectiles over contact points [1]maintain projectile direction when using contact position [1]monster projectile variation [1502]projectile spread radius [10]projectile uses contact position [1]projectiles not offset [1]projectiles travel at fixed height [1]use scaled contact offset [1]MPSAoDP2_SpellComboProj2法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace暴击率: 6%施放时间: 1 秒造成 99.23 - 297.7 闪电伤害action attack or cast time uses animation length [1]active skill projectile speed +% variation final [50]base is projectile [1]check for targets between initiator and projectile source [1]distribute projectiles over contact points [1]maintain projectile direction when using contact position [1]monster projectile variation [1503]projectile spread radius [10]projectile uses contact position [1]projectiles not offset [1]projectiles travel at fixed height [1]use scaled contact offset [1]GAAoDP2_SpellComboStab可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 110%攻击时间: 1.5 秒攻击伤害总增 10%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP2_SpellComboCleave可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 125%攻击时间: 1.5 秒攻击伤害总增 25%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]voll slam damage +% final at centre [20]MMSAoDP2_SoulReleaseProj投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术, AttackInPlace施放时间: 1 秒通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.造成 317.5 - 476.3 物理伤害将物理伤害的 40% 转化为闪电伤害active skill projectile speed +% variation final [150]base is projectile [1]is area damage [1]projectile maximum range override [400]projectile spread radius [60]projectile uses contact direction [1]projectile uses contact position [1]use scaled contact offset [1]MPSAoDP2_SoulReleaseProj法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace施放时间: 1 秒action attack or cast time uses animation length [1]active skill projectile speed +% variation final [150]base is projectile [1]check for targets between initiator and projectile source [1]distribute projectiles over contact points [1]monster projectile variation [1501]projectile ballistic angle from reference event [1]projectile maximum range override [400]projectile spread radius [120]projectile uses contact position [1]projectiles not offset [1]use scaled contact offset [1]GSAoDP2_SoulReleaseProjImpact可触发, 法术, 伤害, AttackInPlace暴击率: 6%施放时间: 1 秒造成 218.3 - 654.9 闪电伤害action attack or cast time uses animation length [1]is area damage [1]GSAoDP2_StormBlinkBolt可触发, 法术, 伤害, AttackInPlace施放时间: 1 秒造成 860 - 2580 闪电伤害感电敌人如同伤害总增 200%action attack or cast time uses animation length [1]base skill cannot be avoided by dodge roll or evaded or blocked [1]is area damage [1]GSAoDP2_StormBlinkBoltChain可触发, 法术, 伤害, AttackInPlace施放时间: 1 秒action attack or cast time uses animation length [1]is area damage [1]GAAoDP2_TriangulateSplitRect可触发, 攻击, AttackInPlaceBase Damage: 830—1245暴击率: 5%攻击伤害: 280%攻击时间: 1.5 秒攻击伤害总增 180%将物理伤害的 50% 转化为闪电伤害action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GSAoDP2_TriangulateSplitSidewaysRect可触发, 法术, 伤害, AttackInPlace暴击率: 6%施放时间: 1 秒造成 430 - 1290 闪电伤害action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]is area damage [1]Show AI Script Object Type Show Path of Building Spectre.lua -- src\Data\Spectres.lua

minions["Metadata/Monsters/AtlasBosses/ArbiterOfDivinityBoss/ArbiterofDivinity_"] = {

fireResist = 0,

coldResist = 0,

lightningResist = 0,

chaosResist = 0,

name = "The Arbiter of Divinity",

life = 9.9,

energyShield = 0.1,

damage = 3.2,

damageSpread = 0.2,

attackTime = 1.5,

attackRange = 32,

accuracy = 1,

weaponType1 = "Spear",

skillList = {

"MAASAoDP1_BasicMelee",

"MAASAoDP1_SuckerPunchEmerge",

"MAASAoDP1_SuckerPunchEmergeQuick",

"MAASAoDP2_BasicMelee",

"MAASAoDP2_ExtendoSpearCombo",

"MPSAoDP1_OrbitTotemPayload",

"MPAAoDP1_SpearToss",

"MPSAoDP1_ExtendoSpearComboSpellProj",

"MPSAoDP2_BasicMeleeProj",

"MPAAoDP2_SpearToss",

"MPSAoDP2_SpellComboProj1",

"MPSAoDP2_SpellComboProj2",

"MPSAoDP2_SoulReleaseProj",

"MMSAoDP2_SoulReleaseProj",

"CGEAoDP1_OrbitTotemGroundDebuff",

"CGEAoDP1_SpearTossLightningDegen",

"CTS3AoDP1_Phase1ToPhase2",

"LGAoDP1_OrbitTotemOrbiterFwd",

"GSAoDP1_OrbitTotemPayloadImpact",

"GAAoDP1_SpearTossImpact",

"GAAoDP1_SpearTossSweep",

"GAAoDP1_WingFlapComboLeft",

"GAAoDP1_WingFlapComboMiddle",

"GAAoDP1_WingFlapComboRight",

"GSAoDP1_CloneBoltBolt",

"GAAoDP1_SwoopSlamImpact",

"GAAoDP1_SpearTossSuperHeroLanding",

"GSAoDP1_ExtendoSpearComboVolatileExplode",

"GSAoDP1_ExtendoSpearComboZapBeams",

"GAAoDP1_ExtendoSpearComboLacerate1",

"GAAoDP1_ExtendoSpearComboLacerate2",

"GAAoDP1_ExtendoSpearComboLacerate3",

"GAAoDP1_ExtendoSpearComboSlam1",

"GAAoDP1_ExtendoSpearComboSlam2",

"GAAoDP1_ExtendoSpearComboDashStab",

"GAAoDP2_BlinkSlam",

"GAAoDP2_ExtendoSpearComboCleave1",

"GAAoDP2_ExtendoSpearComboCleave2",

"GAAoDP2_ExtendoSpearComboCleave3",

"GAAoDP2_SpearTossImpact",

"GAAoDP2_SpearTossCleave",

"GAAoDP2_SpellComboStab",

"GAAoDP2_SpellComboCleave",

"GSAoDP2_StormBlinkBolt",

"GSAoDP2_StormBlinkBoltChain",

"GAAoDP2_BasicMeleeRectSlam",

"GSAoDP2_SoulReleaseProjImpact",

"GAAoDP1_SwoopSlamDashStab",

"GAAoDP1_CloneBoltDetonate",

"GAAoDP2_TriangulateSplitRect",

"GSAoDP2_TriangulateSplitSidewaysRect",

"EAAAoDP1_ExtendoSpearCombo",

"EAAAoDP1_SwoopSlam",

"EAAAoDP1_DodgeLeft",

"EAAAoDP1_DodgeRight",

"EAAAoDP1_WingFlapCombo",

"EAAAoDP2_DodgeLeft",

"EAAAoDP2_DodgeRight",

"EASAoDP2_SpellCombo",

"EASAoDP2_SoulRelease",

"EAAAoDP2_BlinkSlam",

"EAAAoDP2_TriangulateStart",

"EAAAoDP2_TriangulateRepeat",

"EAAAoDP2_TriangulateEnd",

"EGAoDP1_ExtendoSpearComboVolatileDetonation",

"GTAoDP1_CloneBoltArea",

"GTAoDP2_StormBlink",

},

modList = {

},

}

-- src\Data\Skills\spectre.lua

skills["MAASAoDP1_BasicMelee"] = {

name = "Basic Attack",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.MirageArcherCanUse] = true,

[SkillType.Projectile] = true,

[SkillType.MeleeSingleTarget] = true,

[SkillType.Melee] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

melee = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"active_skill_base_physical_damage_%_to_convert_to_lightning",

"skill_can_fire_arrows",

"skill_can_fire_wand_projectiles",

"action_attack_or_cast_time_uses_animation_length",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

},

levels = {

[1] = {20, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MAASAoDP1_SuckerPunchEmerge"] = {

name = "Basic Attack",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.MirageArcherCanUse] = true,

[SkillType.Projectile] = true,

[SkillType.MeleeSingleTarget] = true,

[SkillType.Melee] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

melee = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"skill_can_fire_arrows",

"skill_can_fire_wand_projectiles",

"action_attack_or_cast_time_uses_animation_length",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

"skill_does_not_pathfind",

},

levels = {

[1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MAASAoDP1_SuckerPunchEmergeQuick"] = {

name = "Basic Attack",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.MirageArcherCanUse] = true,

[SkillType.Projectile] = true,

[SkillType.MeleeSingleTarget] = true,

[SkillType.Melee] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

melee = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"skill_can_fire_arrows",

"skill_can_fire_wand_projectiles",

"action_attack_or_cast_time_uses_animation_length",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

"skill_does_not_pathfind",

},

levels = {

[1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MAASAoDP2_BasicMelee"] = {

name = "Basic Attack",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.MirageArcherCanUse] = true,

[SkillType.Projectile] = true,

[SkillType.MeleeSingleTarget] = true,

[SkillType.Melee] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

melee = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"active_skill_base_physical_damage_%_to_convert_to_lightning",

"skill_can_fire_arrows",

"skill_can_fire_wand_projectiles",

"action_attack_or_cast_time_uses_animation_length",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

},

levels = {

[1] = {20, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MAASAoDP2_ExtendoSpearCombo"] = {

name = "Basic Attack",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.MirageArcherCanUse] = true,

[SkillType.Projectile] = true,

[SkillType.MeleeSingleTarget] = true,

[SkillType.Melee] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

melee = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"attack_maximum_action_distance_+",

"skill_can_fire_arrows",

"skill_can_fire_wand_projectiles",

"action_attack_or_cast_time_uses_animation_length",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

},

levels = {

[1] = {40, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPSAoDP1_OrbitTotemPayload"] = {

name = "MPSAoDP1_OrbitTotemPayload",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Triggerable] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"monster_projectile_variation",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

"projectile_uses_contact_direction",

"projectiles_not_offset",

"always_pierce",

},

levels = {

[1] = {1471, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPAAoDP1_SpearToss"] = {

name = "MPAAoDP1_SpearToss",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.MirageArcherCanUse] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Damage] = true,

[SkillType.Triggerable] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"monster_projectile_variation",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

"projectile_uses_contact_direction",

"projectiles_not_offset",

"always_pierce",

"skill_does_not_pathfind",

},

levels = {

[1] = {1182, baseMultiplier = 0.05, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPSAoDP1_ExtendoSpearComboSpellProj"] = {

name = "MPSAoDP1_ExtendoSpearComboSpellProj",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Triggerable] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"monster_projectile_variation",

"projectile_spread_radius",

"active_skill_projectile_speed_+%_variation_final",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"maintain_projectile_direction_when_using_contact_position",

"use_scaled_contact_offset",

"projectiles_travel_at_fixed_height",

"projectile_uses_contact_direction",

},

levels = {

[1] = {0.5, 1.5, 1489, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPSAoDP2_BasicMeleeProj"] = {

name = "MPSAoDP2_BasicMeleeProj",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Triggerable] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"monster_projectile_variation",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"maintain_projectile_direction_when_using_contact_position",

"use_scaled_contact_offset",

"projectiles_not_offset",

"projectiles_travel_at_fixed_height",

},

levels = {

[1] = {1500, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPAAoDP2_SpearToss"] = {

name = "MPAAoDP2_SpearToss",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.MirageArcherCanUse] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Damage] = true,

[SkillType.Triggerable] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"monster_projectile_variation",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

"projectile_uses_contact_direction",

"projectiles_not_offset",

"always_pierce",

"skill_does_not_pathfind",

},

levels = {

[1] = {1193, baseMultiplier = 0.05, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPSAoDP2_SpellComboProj1"] = {

name = "MPSAoDP2_SpellComboProj1",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Triggerable] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"monster_projectile_variation",

"projectile_spread_radius",

"active_skill_projectile_speed_+%_variation_final",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"maintain_projectile_direction_when_using_contact_position",

"use_scaled_contact_offset",

"projectiles_not_offset",

"projectiles_travel_at_fixed_height",

"distribute_projectiles_over_contact_points",

},

levels = {

[1] = {0.5, 1.5, 1502, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPSAoDP2_SpellComboProj2"] = {

name = "MPSAoDP2_SpellComboProj2",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Triggerable] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"monster_projectile_variation",

"projectile_spread_radius",

"active_skill_projectile_speed_+%_variation_final",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"maintain_projectile_direction_when_using_contact_position",

"use_scaled_contact_offset",

"projectiles_not_offset",

"projectiles_travel_at_fixed_height",

"distribute_projectiles_over_contact_points",

},

levels = {

[1] = {0.5, 1.5, 1503, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPSAoDP2_SoulReleaseProj"] = {

name = "MPSAoDP2_SoulReleaseProj",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Triggerable] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"monster_projectile_variation",

"active_skill_projectile_speed_+%_variation_final",

"projectile_spread_radius",

"projectile_maximum_range_override",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

"projectile_ballistic_angle_from_reference_event",

"projectiles_not_offset",

"distribute_projectiles_over_contact_points",

},

levels = {

[1] = {1501, 150, 120, 400, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MMSAoDP2_SoulReleaseProj"] = {

name = "MMSAoDP2_SoulReleaseProj",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",

skillTypes = {

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.Area] = true,

[SkillType.Trappable] = true,

[SkillType.Totemable] = true,

[SkillType.Mineable] = true,

[SkillType.Multicastable] = true,

[SkillType.Triggerable] = true,

[SkillType.AreaSpell] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

area = true,

spell = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_physical_damage",

"spell_maximum_base_physical_damage",

"active_skill_projectile_speed_+%_variation_final",

"projectile_spread_radius",

"projectile_maximum_range_override",

"active_skill_base_physical_damage_%_to_convert_to_lightning",

"is_area_damage",

"base_is_projectile",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

"projectile_uses_contact_direction",

},

levels = {

[1] = {0.80000001192093, 1.2000000476837, 150, 60, 400, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["CGEAoDP1_OrbitTotemGroundDebuff"] = {

name = "CGEAoDP1_OrbitTotemGroundDebuff",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Area] = true,

[SkillType.Damage] = true,

[SkillType.Triggerable] = true,

[SkillType.Duration] = true,

[SkillType.AreaSpell] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

area = true,

spell = true,

duration = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["CGEAoDP1_SpearTossLightningDegen"] = {

name = "CGEAoDP1_SpearTossLightningDegen",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Area] = true,

[SkillType.Damage] = true,

[SkillType.Triggerable] = true,

[SkillType.Duration] = true,

[SkillType.AreaSpell] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

area = true,

spell = true,

duration = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"base_lightning_damage_to_deal_per_minute",

"ground_vortex_lightning_art_variation",

"base_skill_effect_duration",

"active_skill_area_of_effect_radius_+%_final",

"is_area_damage",

},

levels = {

[1] = {1, 1000, 15000, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["CTS3AoDP1_Phase1ToPhase2"] = {

name = "CTS3AoDP1_Phase1ToPhase2",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["LGAoDP1_OrbitTotemOrbiterFwd"] = {

name = "LGAoDP1_OrbitTotemOrbiterFwd",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.Projectile] = true,

[SkillType.Triggerable] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"lunaris_glaive_acceleration_x",

"lunaris_glaive_acceleration_y",

"lunaris_glaive_angle",

"attack_maximum_action_distance_+",

"base_is_projectile",

"projectile_uses_contact_position",

"action_attack_or_cast_time_uses_animation_length",

"cannot_pierce",

},

levels = {

[1] = {0.5, 1.5, 900, 1000, 90, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP1_OrbitTotemPayloadImpact"] = {

name = "GSAoDP1_OrbitTotemPayloadImpact",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_SpearTossImpact"] = {

name = "GAAoDP1_SpearTossImpact",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"voll_slam_damage_+%_final_at_centre",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",

},

levels = {

[1] = {20, baseMultiplier = 1.45, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_SpearTossSweep"] = {

name = "GAAoDP1_SpearTossSweep",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"voll_slam_damage_+%_final_at_centre",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_WingFlapComboLeft"] = {

name = "GAAoDP1_WingFlapComboLeft",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"active_skill_base_physical_damage_%_to_convert_to_lightning",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_WingFlapComboMiddle"] = {

name = "GAAoDP1_WingFlapComboMiddle",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"active_skill_base_physical_damage_%_to_convert_to_lightning",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {30, baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_WingFlapComboRight"] = {

name = "GAAoDP1_WingFlapComboRight",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"active_skill_base_physical_damage_%_to_convert_to_lightning",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP1_CloneBoltBolt"] = {

name = "GSAoDP1_CloneBoltBolt",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_SwoopSlamImpact"] = {

name = "GAAoDP1_SwoopSlamImpact",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"voll_slam_damage_+%_final_at_centre",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {30, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_SpearTossSuperHeroLanding"] = {

name = "GAAoDP1_SpearTossSuperHeroLanding",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"voll_slam_damage_+%_final_at_centre",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {20, baseMultiplier = 0.66, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP1_ExtendoSpearComboVolatileExplode"] = {

name = "GSAoDP1_ExtendoSpearComboVolatileExplode",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP1_ExtendoSpearComboZapBeams"] = {

name = "GSAoDP1_ExtendoSpearComboZapBeams",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"active_skill_shock_chance_+%_final",

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {0.5, 1.5, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_ExtendoSpearComboLacerate1"] = {

name = "GAAoDP1_ExtendoSpearComboLacerate1",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_ExtendoSpearComboLacerate2"] = {

name = "GAAoDP1_ExtendoSpearComboLacerate2",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_ExtendoSpearComboLacerate3"] = {

name = "GAAoDP1_ExtendoSpearComboLacerate3",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_ExtendoSpearComboSlam1"] = {

name = "GAAoDP1_ExtendoSpearComboSlam1",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_ExtendoSpearComboSlam2"] = {

name = "GAAoDP1_ExtendoSpearComboSlam2",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",

},

levels = {

[1] = {baseMultiplier = 2.7, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_ExtendoSpearComboDashStab"] = {

name = "GAAoDP1_ExtendoSpearComboDashStab",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_BlinkSlam"] = {

name = "GAAoDP2_BlinkSlam",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"voll_slam_damage_+%_final_at_centre",

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_ExtendoSpearComboCleave1"] = {

name = "GAAoDP2_ExtendoSpearComboCleave1",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_ExtendoSpearComboCleave2"] = {

name = "GAAoDP2_ExtendoSpearComboCleave2",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_ExtendoSpearComboCleave3"] = {

name = "GAAoDP2_ExtendoSpearComboCleave3",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_SpearTossImpact"] = {

name = "GAAoDP2_SpearTossImpact",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"voll_slam_damage_+%_final_at_centre",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",

},

levels = {

[1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_SpearTossCleave"] = {

name = "GAAoDP2_SpearTossCleave",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_SpellComboStab"] = {

name = "GAAoDP2_SpellComboStab",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_SpellComboCleave"] = {

name = "GAAoDP2_SpellComboCleave",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"voll_slam_damage_+%_final_at_centre",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP2_StormBlinkBolt"] = {

name = "GSAoDP2_StormBlinkBolt",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"active_skill_shock_as_though_damage_+%_final",

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",

},

levels = {

[1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP2_StormBlinkBoltChain"] = {

name = "GSAoDP2_StormBlinkBoltChain",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_BasicMeleeRectSlam"] = {

name = "GAAoDP2_BasicMeleeRectSlam",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP2_SoulReleaseProjImpact"] = {

name = "GSAoDP2_SoulReleaseProjImpact",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_SwoopSlamDashStab"] = {

name = "GAAoDP1_SwoopSlamDashStab",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_CloneBoltDetonate"] = {

name = "GAAoDP1_CloneBoltDetonate",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_TriangulateSplitRect"] = {

name = "GAAoDP2_TriangulateSplitRect",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"active_skill_base_physical_damage_%_to_convert_to_lightning",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP2_TriangulateSplitSidewaysRect"] = {

name = "GSAoDP2_TriangulateSplitSidewaysRect",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP1_ExtendoSpearCombo"] = {

name = "EAAAoDP1_ExtendoSpearCombo",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP1_SwoopSlam"] = {

name = "EAAAoDP1_SwoopSlam",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"attack_maximum_action_distance_+",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP1_DodgeLeft"] = {

name = "EAAAoDP1_DodgeLeft",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP1_DodgeRight"] = {

name = "EAAAoDP1_DodgeRight",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP1_WingFlapCombo"] = {

name = "EAAAoDP1_WingFlapCombo",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"attack_maximum_action_distance_+",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP2_DodgeLeft"] = {

name = "EAAAoDP2_DodgeLeft",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP2_DodgeRight"] = {

name = "EAAAoDP2_DodgeRight",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EASAoDP2_SpellCombo"] = {

name = "EASAoDP2_SpellCombo",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EASAoDP2_SoulRelease"] = {

name = "EASAoDP2_SoulRelease",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP2_BlinkSlam"] = {

name = "EAAAoDP2_BlinkSlam",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP2_TriangulateStart"] = {

name = "EAAAoDP2_TriangulateStart",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP2_TriangulateRepeat"] = {

name = "EAAAoDP2_TriangulateRepeat",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP2_TriangulateEnd"] = {

name = "EAAAoDP2_TriangulateEnd",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EGAoDP1_ExtendoSpearComboVolatileDetonation"] = {

name = "EGAoDP1_ExtendoSpearComboVolatileDetonation",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

},

baseMods = {

},

qualityStats = {

},

stats = {

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GTAoDP1_CloneBoltArea"] = {

name = "GTAoDP1_CloneBoltArea",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Triggerable] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GTAoDP2_StormBlink"] = {

name = "GTAoDP2_StormBlink",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Triggerable] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

FamilyPinnacleAtlasBoss

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

Adds Tagspinnacle_boss

stance movement speed +% final [100]

FamilyStance

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

Statsstance movement speed +% final 100 — 100 Global

FamilyNothing

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

FamilyNothing

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

FamilyNothing

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

i am boss of tier [3]monster dropped item rarity +% [4800]monster slain experience +% [0]

FamilyMonsterActBoss

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

Statsi am boss of tier 3 — 3 Globalmonster slain experience +% 0 — 0 Globalmonster dropped item rarity +% 4800 — 4800 Global

monster dropped item quantity +% [800]monster dropped item rarity +% [3200]monster map key of at least same tier as current map drop chance % [25]monster slain experience +% [9000]unique monster guarantee one rare [1]

FamilyMonsterMapBoss

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

Statsmonster slain experience +% 9000 — 9000 Globalmonster dropped item rarity +% 3200 — 3200 Globalmonster dropped item quantity +% 800 — 800 Globalunique monster guarantee one rare 1 — 1 Globalmonster map key of at least same tier as current map drop chance % 25 — 25 Global

monster dropped item rarity +% [9500]monster map key of at least same tier as current map drop chance % [0]monster slain experience +% [0]unique monster guarantee one rare [1]

FamilyMonsterMapBoss

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

Statsmonster slain experience +% 0 — 0 Globalmonster dropped item rarity +% 9500 — 9500 Globalunique monster guarantee one rare 1 — 1 Globalmonster map key of at least same tier as current map drop chance % 0 — 0 Global

神圣仲裁官

恶魔 stance movement speed +% final [100]i am boss of tier [3]monster dropped item rarity +% [4800]monster slain experience +% [0]monster dropped item quantity +% [800]monster dropped item rarity +% [3200]monster map key of at least same tier as current map drop chance % [25]monster slain experience +% [9000]unique monster guarantee one rare [1]monster dropped item rarity +% [9500]monster map key of at least same tier as current map drop chance % [0]monster slain experience +% [0]unique monster guarantee one rare [1]

The Arbiter of Divinity

SpectreTagsdemon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio生命990%Energy Shield From Life10%护甲+40%抗性30

30

30

0伤害320%命中100%暴击 Chance5%暴击伤害加成+30%Attack Distance5 ~ 32攻击时间1.5 SecondDamage Spread±20%经验值400%Model Size130%TypeArbiterofDivinityMetadataArbiterofDivinityStandaloneSpectre Reservation141%Companion Reservation60%The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.

等级68生命81,744护甲3,378闪避值708能量护盾8,174伤害746法术伤害746命中2,502攻击时间1.5经验值114,536召唤物生命68,607Minion Energy Shield6,861召唤物伤害3,100召唤物护甲5,309The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).MAASAoDP1_BasicMelee攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace基础攻击Base Damage: 597—895暴击率: 5%攻击伤害: 70%攻击时间: 1.5 秒攻击伤害总降 30%将物理伤害的 20% 转化为闪电伤害action attack or cast time uses animation length [1]projectile uses contact position [1]skill can fire wand projectiles [1]use scaled contact offset [1]EAAAoDP1_WingFlapCombo攻击Base Damage: 597—895暴击率: 5%攻击时间: 1.5 秒冷却时间: 30 秒action attack or cast time uses animation length [1]attack maximum action distance + [50]EAAAoDP1_SwoopSlam攻击Base Damage: 597—895暴击率: 5%攻击时间: 1.5 秒冷却时间: 16.5 秒action attack or cast time uses animation length [1]attack maximum action distance + [70]MPAAoDP1_SpearToss攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 5%攻击时间: 1.5 秒冷却时间: 26 秒攻击伤害总降 95%穿透所有目标action attack or cast time uses animation length [1]base is projectile [1]check for targets between initiator and projectile source [1]monster projectile variation [1182]projectile uses contact direction [1]projectile uses contact position [1]projectiles not offset [1]skill does not pathfind [1]use scaled contact offset [1]EAAAoDP1_ExtendoSpearCombo攻击Base Damage: 597—895暴击率: 5%攻击时间: 1.5 秒冷却时间: 44 秒action attack or cast time uses animation length [1]skill does not pathfind [1]MPSAoDP1_OrbitTotemPayload法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace施放时间: 1 秒冷却时间: 21 秒穿透所有目标action attack or cast time uses animation length [1]base is projectile [1]check for targets between initiator and projectile source [1]monster projectile variation [1471]projectile uses contact direction [1]projectile uses contact position [1]projectiles not offset [1]use scaled contact offset [1]GTAoDP1_CloneBoltArea法术, 可触发, AttackInPlace施放时间: 1 秒冷却时间: 36 秒action attack or cast time uses animation length [1]EAAAoDP1_DodgeLeft攻击Base Damage: 597—895暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]skill does not pathfind [1]EAAAoDP1_DodgeRight攻击Base Damage: 597—895暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]skill does not pathfind [1]CTS3AoDP1_Phase1ToPhase2action attack or cast time uses animation length [1]MAASAoDP2_BasicMelee攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace基础攻击Base Damage: 597—895暴击率: 5%攻击伤害: 115%攻击时间: 1.5 秒攻击伤害总增 15%将物理伤害的 20% 转化为闪电伤害action attack or cast time uses animation length [1]projectile uses contact position [1]skill can fire wand projectiles [1]use scaled contact offset [1]EAAAoDP2_BlinkSlam攻击Base Damage: 597—895暴击率: 5%攻击时间: 1.5 秒冷却时间: 12 秒action attack or cast time uses animation length [1]skill does not pathfind [1]MAASAoDP2_ExtendoSpearCombo攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace基础攻击Base Damage: 597—895暴击率: 5%攻击伤害: 225%攻击时间: 1.5 秒冷却时间: 30 秒攻击伤害总增 125%action attack or cast time uses animation length [1]attack maximum action distance + [40]projectile uses contact position [1]skill can fire wand projectiles [1]use scaled contact offset [1]MPAAoDP2_SpearToss攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 5%攻击时间: 1.5 秒冷却时间: 18 秒攻击伤害总降 95%穿透所有目标action attack or cast time uses animation length [1]base is projectile [1]check for targets between initiator and projectile source [1]monster projectile variation [1193]projectile uses contact direction [1]projectile uses contact position [1]projectiles not offset [1]skill does not pathfind [1]use scaled contact offset [1]EASAoDP2_SpellCombo法术施放时间: 1 秒冷却时间: 15 秒action attack or cast time uses animation length [1]EASAoDP2_SoulRelease法术施放时间: 1 秒冷却时间: 25 秒action attack or cast time uses animation length [1]GTAoDP2_StormBlink法术, 可触发, AttackInPlace施放时间: 1 秒冷却时间: 35 秒action attack or cast time uses animation length [1]EAAAoDP2_TriangulateStart攻击Base Damage: 597—895暴击率: 5%攻击时间: 1.5 秒冷却时间: 45 秒action attack or cast time uses animation length [1]skill does not pathfind [1]EAAAoDP2_TriangulateRepeat攻击Base Damage: 597—895暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]skill does not pathfind [1]EAAAoDP2_TriangulateEnd攻击Base Damage: 597—895暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]skill does not pathfind [1]EAAAoDP2_DodgeLeft攻击Base Damage: 597—895暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]skill does not pathfind [1]EAAAoDP2_DodgeRight攻击Base Damage: 597—895暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]skill does not pathfind [1]MAASAoDP1_SuckerPunchEmerge攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace基础攻击Base Damage: 597—895暴击率: 5%攻击伤害: 80%攻击时间: 1.5 秒攻击伤害总降 20%action attack or cast time uses animation length [1]projectile uses contact position [1]skill can fire wand projectiles [1]skill does not pathfind [1]use scaled contact offset [1]MAASAoDP1_SuckerPunchEmergeQuick攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace基础攻击Base Damage: 597—895暴击率: 5%攻击伤害: 80%攻击时间: 1.5 秒攻击伤害总降 20%action attack or cast time uses animation length [1]projectile uses contact position [1]skill can fire wand projectiles [1]skill does not pathfind [1]use scaled contact offset [1]GAAoDP1_WingFlapComboLeft可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 105%攻击时间: 1.5 秒攻击伤害总增 5%将物理伤害的 30% 转化为闪电伤害action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP1_WingFlapComboRight可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 105%攻击时间: 1.5 秒攻击伤害总增 5%将物理伤害的 30% 转化为闪电伤害action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP1_WingFlapComboMiddle可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 120%攻击时间: 1.5 秒攻击伤害总增 20%将物理伤害的 30% 转化为闪电伤害action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP1_SwoopSlamDashStab可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 115%攻击时间: 1.5 秒攻击伤害总增 15%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP1_SwoopSlamImpact可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 150%攻击时间: 1.5 秒攻击伤害总增 50%action attack or cast time uses animation length [1]voll slam damage +% final at centre [30]GAAoDP1_SpearTossImpact可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 145%攻击时间: 1.5 秒攻击伤害总增 45%action attack or cast time uses animation length [1]base skill cannot be avoided by dodge roll or evaded or blocked [1]voll slam damage +% final at centre [20]GAAoDP1_SpearTossSuperHeroLanding可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 66%攻击时间: 1.5 秒攻击伤害总降 34%action attack or cast time uses animation length [1]voll slam damage +% final at centre [20]CGEAoDP1_SpearTossLightningDegen法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace暴击率: 5%施放时间: 1 秒active skill area of effect radius +% final [120]base lightning damage to deal per minute [55799]base skill effect duration [15000]ground vortex lightning art variation [1000]is area damage [1]GAAoDP1_SpearTossSweep可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 185%攻击时间: 1.5 秒攻击伤害总增 85%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]voll slam damage +% final at centre [20]GSAoDP1_OrbitTotemPayloadImpact可触发, 法术, 伤害, AttackInPlace施放时间: 1 秒action attack or cast time uses animation length [1]is area damage [1]LGAoDP1_OrbitTotemOrbiterFwd攻击, 范围攻击, 投射物, 可触发, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击时间: 1.5 秒造成 215.2 - 645.7 闪电伤害无法穿透action attack or cast time uses animation length [1]attack maximum action distance + [60]base is projectile [1]lunaris glaive acceleration x [900]lunaris glaive acceleration y [1000]lunaris glaive angle [90]projectile uses contact position [1]CGEAoDP1_OrbitTotemGroundDebuff法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace施放时间: 1 秒GSAoDP1_CloneBoltBolt可触发, 法术, 伤害, AttackInPlace施放时间: 1 秒action attack or cast time uses animation length [1]is area damage [1]GAAoDP1_CloneBoltDetonate可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 280%攻击时间: 1.5 秒攻击伤害总增 180%action attack or cast time uses animation length [1]MPSAoDP1_ExtendoSpearComboSpellProj法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace暴击率: 6%施放时间: 1 秒造成 95.66 - 287 闪电伤害action attack or cast time uses animation length [1]active skill projectile speed +% variation final [50]base is projectile [1]check for targets between initiator and projectile source [1]maintain projectile direction when using contact position [1]monster projectile variation [1489]projectile spread radius [10]projectile uses contact direction [1]projectile uses contact position [1]projectiles travel at fixed height [1]use scaled contact offset [1]GAAoDP1_ExtendoSpearComboDashStab可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 130%攻击时间: 1.5 秒攻击伤害总增 30%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP1_ExtendoSpearComboLacerate1可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 162%攻击时间: 1.5 秒攻击伤害总增 62%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]is area damage [1]GAAoDP1_ExtendoSpearComboLacerate2可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 162%攻击时间: 1.5 秒攻击伤害总增 62%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]is area damage [1]GAAoDP1_ExtendoSpearComboLacerate3可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 162%攻击时间: 1.5 秒攻击伤害总增 62%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]is area damage [1]GAAoDP1_ExtendoSpearComboSlam1可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 280%攻击时间: 1.5 秒攻击伤害总增 180%action attack or cast time uses animation length [1]is area damage [1]GAAoDP1_ExtendoSpearComboSlam2可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 270%攻击时间: 1.5 秒攻击伤害总增 170%action attack or cast time uses animation length [1]base skill cannot be avoided by dodge roll or evaded or blocked [1]is area damage [1]GSAoDP1_ExtendoSpearComboZapBeams可触发, 法术, 伤害, AttackInPlace暴击率: 6%施放时间: 1 秒造成 71.74 - 215.2 闪电伤害使敌人感电的几率总增 500%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]is area damage [1]EGAoDP1_ExtendoSpearComboVolatileDetonation可触发GSAoDP1_ExtendoSpearComboVolatileExplode可触发, 法术, 伤害, AttackInPlace暴击率: 6%施放时间: 1 秒造成 956.6 - 2870 闪电伤害action attack or cast time uses animation length [1]is area damage [1]MPSAoDP2_BasicMeleeProj法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace施放时间: 1 秒action attack or cast time uses animation length [1]base is projectile [1]check for targets between initiator and projectile source [1]maintain projectile direction when using contact position [1]monster projectile variation [1500]projectile uses contact position [1]projectiles not offset [1]projectiles travel at fixed height [1]use scaled contact offset [1]GAAoDP2_BasicMeleeRectSlam可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]is area damage [1]GAAoDP2_BlinkSlam可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 110%攻击时间: 1.5 秒攻击伤害总增 10%action attack or cast time uses animation length [1]skill does not pathfind [1]voll slam damage +% final at centre [20]GAAoDP2_ExtendoSpearComboCleave1可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP2_ExtendoSpearComboCleave2可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP2_ExtendoSpearComboCleave3可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP2_SpearTossImpact可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 145%攻击时间: 1.5 秒攻击伤害总增 45%action attack or cast time uses animation length [1]base skill cannot be avoided by dodge roll or evaded or blocked [1]voll slam damage +% final at centre [20]GAAoDP2_SpearTossCleave可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击时间: 1.5 秒action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]MPSAoDP2_SpellComboProj1法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace暴击率: 6%施放时间: 1 秒造成 71.74 - 215.2 闪电伤害action attack or cast time uses animation length [1]active skill projectile speed +% variation final [50]base is projectile [1]check for targets between initiator and projectile source [1]distribute projectiles over contact points [1]maintain projectile direction when using contact position [1]monster projectile variation [1502]projectile spread radius [10]projectile uses contact position [1]projectiles not offset [1]projectiles travel at fixed height [1]use scaled contact offset [1]MPSAoDP2_SpellComboProj2法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace暴击率: 6%施放时间: 1 秒造成 71.74 - 215.2 闪电伤害action attack or cast time uses animation length [1]active skill projectile speed +% variation final [50]base is projectile [1]check for targets between initiator and projectile source [1]distribute projectiles over contact points [1]maintain projectile direction when using contact position [1]monster projectile variation [1503]projectile spread radius [10]projectile uses contact position [1]projectiles not offset [1]projectiles travel at fixed height [1]use scaled contact offset [1]GAAoDP2_SpellComboStab可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 110%攻击时间: 1.5 秒攻击伤害总增 10%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GAAoDP2_SpellComboCleave可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 125%攻击时间: 1.5 秒攻击伤害总增 25%action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]voll slam damage +% final at centre [20]MMSAoDP2_SoulReleaseProj投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术, AttackInPlace施放时间: 1 秒通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.造成 229.6 - 344.4 物理伤害将物理伤害的 40% 转化为闪电伤害active skill projectile speed +% variation final [150]base is projectile [1]is area damage [1]projectile maximum range override [400]projectile spread radius [60]projectile uses contact direction [1]projectile uses contact position [1]use scaled contact offset [1]MPSAoDP2_SoulReleaseProj法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace施放时间: 1 秒action attack or cast time uses animation length [1]active skill projectile speed +% variation final [150]base is projectile [1]check for targets between initiator and projectile source [1]distribute projectiles over contact points [1]monster projectile variation [1501]projectile ballistic angle from reference event [1]projectile maximum range override [400]projectile spread radius [120]projectile uses contact position [1]projectiles not offset [1]use scaled contact offset [1]GSAoDP2_SoulReleaseProjImpact可触发, 法术, 伤害, AttackInPlace暴击率: 6%施放时间: 1 秒造成 157.8 - 473.5 闪电伤害action attack or cast time uses animation length [1]is area damage [1]GSAoDP2_StormBlinkBolt可触发, 法术, 伤害, AttackInPlace施放时间: 1 秒造成 621.8 - 1865 闪电伤害感电敌人如同伤害总增 200%action attack or cast time uses animation length [1]base skill cannot be avoided by dodge roll or evaded or blocked [1]is area damage [1]GSAoDP2_StormBlinkBoltChain可触发, 法术, 伤害, AttackInPlace施放时间: 1 秒action attack or cast time uses animation length [1]is area damage [1]GAAoDP2_TriangulateSplitRect可触发, 攻击, AttackInPlaceBase Damage: 597—895暴击率: 5%攻击伤害: 280%攻击时间: 1.5 秒攻击伤害总增 180%将物理伤害的 50% 转化为闪电伤害action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]GSAoDP2_TriangulateSplitSidewaysRect可触发, 法术, 伤害, AttackInPlace暴击率: 6%施放时间: 1 秒造成 310.9 - 932.6 闪电伤害action attack or cast time uses animation length [1]base skill can be avoided by dodge roll [1]is area damage [1]Show AI Script Object Type Show Path of Building Spectre.lua -- src\Data\Spectres.lua

minions["Metadata/Monsters/AtlasBosses/ArbiterOfDivinityBoss/ArbiterofDivinityStandalone"] = {

fireResist = 0,

coldResist = 0,

lightningResist = 0,

chaosResist = 0,

name = "The Arbiter of Divinity",

life = 9.9,

energyShield = 0.1,

damage = 3.2,

damageSpread = 0.2,

attackTime = 1.5,

attackRange = 32,

accuracy = 1,

weaponType1 = "Spear",

skillList = {

"MAASAoDP1_BasicMelee",

"MAASAoDP1_SuckerPunchEmerge",

"MAASAoDP1_SuckerPunchEmergeQuick",

"MAASAoDP2_BasicMelee",

"MAASAoDP2_ExtendoSpearCombo",

"MPSAoDP1_OrbitTotemPayload",

"MPAAoDP1_SpearToss",

"MPSAoDP1_ExtendoSpearComboSpellProj",

"MPSAoDP2_BasicMeleeProj",

"MPAAoDP2_SpearToss",

"MPSAoDP2_SpellComboProj1",

"MPSAoDP2_SpellComboProj2",

"MPSAoDP2_SoulReleaseProj",

"MMSAoDP2_SoulReleaseProj",

"CGEAoDP1_OrbitTotemGroundDebuff",

"CGEAoDP1_SpearTossLightningDegen",

"CTS3AoDP1_Phase1ToPhase2",

"LGAoDP1_OrbitTotemOrbiterFwd",

"GSAoDP1_OrbitTotemPayloadImpact",

"GAAoDP1_SpearTossImpact",

"GAAoDP1_SpearTossSweep",

"GAAoDP1_WingFlapComboLeft",

"GAAoDP1_WingFlapComboMiddle",

"GAAoDP1_WingFlapComboRight",

"GSAoDP1_CloneBoltBolt",

"GAAoDP1_SwoopSlamImpact",

"GAAoDP1_SpearTossSuperHeroLanding",

"GSAoDP1_ExtendoSpearComboVolatileExplode",

"GSAoDP1_ExtendoSpearComboZapBeams",

"GAAoDP1_ExtendoSpearComboLacerate1",

"GAAoDP1_ExtendoSpearComboLacerate2",

"GAAoDP1_ExtendoSpearComboLacerate3",

"GAAoDP1_ExtendoSpearComboSlam1",

"GAAoDP1_ExtendoSpearComboSlam2",

"GAAoDP1_ExtendoSpearComboDashStab",

"GAAoDP2_BlinkSlam",

"GAAoDP2_ExtendoSpearComboCleave1",

"GAAoDP2_ExtendoSpearComboCleave2",

"GAAoDP2_ExtendoSpearComboCleave3",

"GAAoDP2_SpearTossImpact",

"GAAoDP2_SpearTossCleave",

"GAAoDP2_SpellComboStab",

"GAAoDP2_SpellComboCleave",

"GSAoDP2_StormBlinkBolt",

"GSAoDP2_StormBlinkBoltChain",

"GAAoDP2_BasicMeleeRectSlam",

"GSAoDP2_SoulReleaseProjImpact",

"GAAoDP1_SwoopSlamDashStab",

"GAAoDP1_CloneBoltDetonate",

"GAAoDP2_TriangulateSplitRect",

"GSAoDP2_TriangulateSplitSidewaysRect",

"EAAAoDP1_ExtendoSpearCombo",

"EAAAoDP1_SwoopSlam",

"EAAAoDP1_DodgeLeft",

"EAAAoDP1_DodgeRight",

"EAAAoDP1_WingFlapCombo",

"EAAAoDP2_DodgeLeft",

"EAAAoDP2_DodgeRight",

"EASAoDP2_SpellCombo",

"EASAoDP2_SoulRelease",

"EAAAoDP2_BlinkSlam",

"EAAAoDP2_TriangulateStart",

"EAAAoDP2_TriangulateRepeat",

"EAAAoDP2_TriangulateEnd",

"EGAoDP1_ExtendoSpearComboVolatileDetonation",

"GTAoDP1_CloneBoltArea",

"GTAoDP2_StormBlink",

},

modList = {

},

}

-- src\Data\Skills\spectre.lua

skills["MAASAoDP1_BasicMelee"] = {

name = "Basic Attack",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.MirageArcherCanUse] = true,

[SkillType.Projectile] = true,

[SkillType.MeleeSingleTarget] = true,

[SkillType.Melee] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

melee = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"active_skill_base_physical_damage_%_to_convert_to_lightning",

"skill_can_fire_arrows",

"skill_can_fire_wand_projectiles",

"action_attack_or_cast_time_uses_animation_length",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

},

levels = {

[1] = {20, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MAASAoDP1_SuckerPunchEmerge"] = {

name = "Basic Attack",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.MirageArcherCanUse] = true,

[SkillType.Projectile] = true,

[SkillType.MeleeSingleTarget] = true,

[SkillType.Melee] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

melee = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"skill_can_fire_arrows",

"skill_can_fire_wand_projectiles",

"action_attack_or_cast_time_uses_animation_length",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

"skill_does_not_pathfind",

},

levels = {

[1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MAASAoDP1_SuckerPunchEmergeQuick"] = {

name = "Basic Attack",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.MirageArcherCanUse] = true,

[SkillType.Projectile] = true,

[SkillType.MeleeSingleTarget] = true,

[SkillType.Melee] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

melee = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"skill_can_fire_arrows",

"skill_can_fire_wand_projectiles",

"action_attack_or_cast_time_uses_animation_length",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

"skill_does_not_pathfind",

},

levels = {

[1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MAASAoDP2_BasicMelee"] = {

name = "Basic Attack",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.MirageArcherCanUse] = true,

[SkillType.Projectile] = true,

[SkillType.MeleeSingleTarget] = true,

[SkillType.Melee] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

melee = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"active_skill_base_physical_damage_%_to_convert_to_lightning",

"skill_can_fire_arrows",

"skill_can_fire_wand_projectiles",

"action_attack_or_cast_time_uses_animation_length",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

},

levels = {

[1] = {20, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MAASAoDP2_ExtendoSpearCombo"] = {

name = "Basic Attack",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.MirageArcherCanUse] = true,

[SkillType.Projectile] = true,

[SkillType.MeleeSingleTarget] = true,

[SkillType.Melee] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

melee = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"attack_maximum_action_distance_+",

"skill_can_fire_arrows",

"skill_can_fire_wand_projectiles",

"action_attack_or_cast_time_uses_animation_length",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

},

levels = {

[1] = {40, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPSAoDP1_OrbitTotemPayload"] = {

name = "MPSAoDP1_OrbitTotemPayload",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Triggerable] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"monster_projectile_variation",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

"projectile_uses_contact_direction",

"projectiles_not_offset",

"always_pierce",

},

levels = {

[1] = {1471, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPAAoDP1_SpearToss"] = {

name = "MPAAoDP1_SpearToss",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.MirageArcherCanUse] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Damage] = true,

[SkillType.Triggerable] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"monster_projectile_variation",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

"projectile_uses_contact_direction",

"projectiles_not_offset",

"always_pierce",

"skill_does_not_pathfind",

},

levels = {

[1] = {1182, baseMultiplier = 0.05, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPSAoDP1_ExtendoSpearComboSpellProj"] = {

name = "MPSAoDP1_ExtendoSpearComboSpellProj",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Triggerable] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"monster_projectile_variation",

"projectile_spread_radius",

"active_skill_projectile_speed_+%_variation_final",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"maintain_projectile_direction_when_using_contact_position",

"use_scaled_contact_offset",

"projectiles_travel_at_fixed_height",

"projectile_uses_contact_direction",

},

levels = {

[1] = {0.5, 1.5, 1489, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPSAoDP2_BasicMeleeProj"] = {

name = "MPSAoDP2_BasicMeleeProj",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Triggerable] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"monster_projectile_variation",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"maintain_projectile_direction_when_using_contact_position",

"use_scaled_contact_offset",

"projectiles_not_offset",

"projectiles_travel_at_fixed_height",

},

levels = {

[1] = {1500, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPAAoDP2_SpearToss"] = {

name = "MPAAoDP2_SpearToss",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.MirageArcherCanUse] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Damage] = true,

[SkillType.Triggerable] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"monster_projectile_variation",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

"projectile_uses_contact_direction",

"projectiles_not_offset",

"always_pierce",

"skill_does_not_pathfind",

},

levels = {

[1] = {1193, baseMultiplier = 0.05, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPSAoDP2_SpellComboProj1"] = {

name = "MPSAoDP2_SpellComboProj1",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Triggerable] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"monster_projectile_variation",

"projectile_spread_radius",

"active_skill_projectile_speed_+%_variation_final",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"maintain_projectile_direction_when_using_contact_position",

"use_scaled_contact_offset",

"projectiles_not_offset",

"projectiles_travel_at_fixed_height",

"distribute_projectiles_over_contact_points",

},

levels = {

[1] = {0.5, 1.5, 1502, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPSAoDP2_SpellComboProj2"] = {

name = "MPSAoDP2_SpellComboProj2",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Triggerable] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"monster_projectile_variation",

"projectile_spread_radius",

"active_skill_projectile_speed_+%_variation_final",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"maintain_projectile_direction_when_using_contact_position",

"use_scaled_contact_offset",

"projectiles_not_offset",

"projectiles_travel_at_fixed_height",

"distribute_projectiles_over_contact_points",

},

levels = {

[1] = {0.5, 1.5, 1503, 10, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MPSAoDP2_SoulReleaseProj"] = {

name = "MPSAoDP2_SoulReleaseProj",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Triggerable] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"monster_projectile_variation",

"active_skill_projectile_speed_+%_variation_final",

"projectile_spread_radius",

"projectile_maximum_range_override",

"base_is_projectile",

"action_attack_or_cast_time_uses_animation_length",

"check_for_targets_between_initiator_and_projectile_source",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

"projectile_ballistic_angle_from_reference_event",

"projectiles_not_offset",

"distribute_projectiles_over_contact_points",

},

levels = {

[1] = {1501, 150, 120, 400, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["MMSAoDP2_SoulReleaseProj"] = {

name = "MMSAoDP2_SoulReleaseProj",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",

skillTypes = {

[SkillType.Projectile] = true,

[SkillType.ProjectilesFromUser] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.Area] = true,

[SkillType.Trappable] = true,

[SkillType.Totemable] = true,

[SkillType.Mineable] = true,

[SkillType.Multicastable] = true,

[SkillType.Triggerable] = true,

[SkillType.AreaSpell] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

area = true,

spell = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_physical_damage",

"spell_maximum_base_physical_damage",

"active_skill_projectile_speed_+%_variation_final",

"projectile_spread_radius",

"projectile_maximum_range_override",

"active_skill_base_physical_damage_%_to_convert_to_lightning",

"is_area_damage",

"base_is_projectile",

"projectile_uses_contact_position",

"use_scaled_contact_offset",

"projectile_uses_contact_direction",

},

levels = {

[1] = {0.80000001192093, 1.2000000476837, 150, 60, 400, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["CGEAoDP1_OrbitTotemGroundDebuff"] = {

name = "CGEAoDP1_OrbitTotemGroundDebuff",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Area] = true,

[SkillType.Damage] = true,

[SkillType.Triggerable] = true,

[SkillType.Duration] = true,

[SkillType.AreaSpell] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

area = true,

spell = true,

duration = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["CGEAoDP1_SpearTossLightningDegen"] = {

name = "CGEAoDP1_SpearTossLightningDegen",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Area] = true,

[SkillType.Damage] = true,

[SkillType.Triggerable] = true,

[SkillType.Duration] = true,

[SkillType.AreaSpell] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

area = true,

spell = true,

duration = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"base_lightning_damage_to_deal_per_minute",

"ground_vortex_lightning_art_variation",

"base_skill_effect_duration",

"active_skill_area_of_effect_radius_+%_final",

"is_area_damage",

},

levels = {

[1] = {1, 1000, 15000, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["CTS3AoDP1_Phase1ToPhase2"] = {

name = "CTS3AoDP1_Phase1ToPhase2",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["LGAoDP1_OrbitTotemOrbiterFwd"] = {

name = "LGAoDP1_OrbitTotemOrbiterFwd",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

[SkillType.RangedAttack] = true,

[SkillType.Projectile] = true,

[SkillType.Triggerable] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

projectile = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"lunaris_glaive_acceleration_x",

"lunaris_glaive_acceleration_y",

"lunaris_glaive_angle",

"attack_maximum_action_distance_+",

"base_is_projectile",

"projectile_uses_contact_position",

"action_attack_or_cast_time_uses_animation_length",

"cannot_pierce",

},

levels = {

[1] = {0.5, 1.5, 900, 1000, 90, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP1_OrbitTotemPayloadImpact"] = {

name = "GSAoDP1_OrbitTotemPayloadImpact",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_SpearTossImpact"] = {

name = "GAAoDP1_SpearTossImpact",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"voll_slam_damage_+%_final_at_centre",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",

},

levels = {

[1] = {20, baseMultiplier = 1.45, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_SpearTossSweep"] = {

name = "GAAoDP1_SpearTossSweep",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"voll_slam_damage_+%_final_at_centre",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_WingFlapComboLeft"] = {

name = "GAAoDP1_WingFlapComboLeft",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"active_skill_base_physical_damage_%_to_convert_to_lightning",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_WingFlapComboMiddle"] = {

name = "GAAoDP1_WingFlapComboMiddle",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"active_skill_base_physical_damage_%_to_convert_to_lightning",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {30, baseMultiplier = 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_WingFlapComboRight"] = {

name = "GAAoDP1_WingFlapComboRight",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"active_skill_base_physical_damage_%_to_convert_to_lightning",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {30, baseMultiplier = 1.05, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP1_CloneBoltBolt"] = {

name = "GSAoDP1_CloneBoltBolt",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_SwoopSlamImpact"] = {

name = "GAAoDP1_SwoopSlamImpact",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"voll_slam_damage_+%_final_at_centre",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {30, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_SpearTossSuperHeroLanding"] = {

name = "GAAoDP1_SpearTossSuperHeroLanding",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"voll_slam_damage_+%_final_at_centre",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {20, baseMultiplier = 0.66, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP1_ExtendoSpearComboVolatileExplode"] = {

name = "GSAoDP1_ExtendoSpearComboVolatileExplode",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP1_ExtendoSpearComboZapBeams"] = {

name = "GSAoDP1_ExtendoSpearComboZapBeams",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"active_skill_shock_chance_+%_final",

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {0.5, 1.5, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_ExtendoSpearComboLacerate1"] = {

name = "GAAoDP1_ExtendoSpearComboLacerate1",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_ExtendoSpearComboLacerate2"] = {

name = "GAAoDP1_ExtendoSpearComboLacerate2",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_ExtendoSpearComboLacerate3"] = {

name = "GAAoDP1_ExtendoSpearComboLacerate3",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_ExtendoSpearComboSlam1"] = {

name = "GAAoDP1_ExtendoSpearComboSlam1",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_ExtendoSpearComboSlam2"] = {

name = "GAAoDP1_ExtendoSpearComboSlam2",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",

},

levels = {

[1] = {baseMultiplier = 2.7, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_ExtendoSpearComboDashStab"] = {

name = "GAAoDP1_ExtendoSpearComboDashStab",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_BlinkSlam"] = {

name = "GAAoDP2_BlinkSlam",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"voll_slam_damage_+%_final_at_centre",

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_ExtendoSpearComboCleave1"] = {

name = "GAAoDP2_ExtendoSpearComboCleave1",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_ExtendoSpearComboCleave2"] = {

name = "GAAoDP2_ExtendoSpearComboCleave2",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_ExtendoSpearComboCleave3"] = {

name = "GAAoDP2_ExtendoSpearComboCleave3",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_SpearTossImpact"] = {

name = "GAAoDP2_SpearTossImpact",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"voll_slam_damage_+%_final_at_centre",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",

},

levels = {

[1] = {20, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_SpearTossCleave"] = {

name = "GAAoDP2_SpearTossCleave",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_SpellComboStab"] = {

name = "GAAoDP2_SpellComboStab",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_SpellComboCleave"] = {

name = "GAAoDP2_SpellComboCleave",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"voll_slam_damage_+%_final_at_centre",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP2_StormBlinkBolt"] = {

name = "GSAoDP2_StormBlinkBolt",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"active_skill_shock_as_though_damage_+%_final",

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",

},

levels = {

[1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP2_StormBlinkBoltChain"] = {

name = "GSAoDP2_StormBlinkBoltChain",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_BasicMeleeRectSlam"] = {

name = "GAAoDP2_BasicMeleeRectSlam",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP2_SoulReleaseProjImpact"] = {

name = "GSAoDP2_SoulReleaseProjImpact",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_SwoopSlamDashStab"] = {

name = "GAAoDP1_SwoopSlamDashStab",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP1_CloneBoltDetonate"] = {

name = "GAAoDP1_CloneBoltDetonate",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GAAoDP2_TriangulateSplitRect"] = {

name = "GAAoDP2_TriangulateSplitRect",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Attack] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"active_skill_base_physical_damage_%_to_convert_to_lightning",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GSAoDP2_TriangulateSplitSidewaysRect"] = {

name = "GSAoDP2_TriangulateSplitSidewaysRect",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

[SkillType.Spell] = true,

[SkillType.Damage] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "geometry_spell",

castTime = 1,

baseFlags = {

spell = true,

area = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"spell_minimum_base_lightning_damage",

"spell_maximum_base_lightning_damage",

"is_area_damage",

"action_attack_or_cast_time_uses_animation_length",

"base_skill_can_be_avoided_by_dodge_roll",

},

levels = {

[1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP1_ExtendoSpearCombo"] = {

name = "EAAAoDP1_ExtendoSpearCombo",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP1_SwoopSlam"] = {

name = "EAAAoDP1_SwoopSlam",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"attack_maximum_action_distance_+",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP1_DodgeLeft"] = {

name = "EAAAoDP1_DodgeLeft",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP1_DodgeRight"] = {

name = "EAAAoDP1_DodgeRight",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP1_WingFlapCombo"] = {

name = "EAAAoDP1_WingFlapCombo",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"attack_maximum_action_distance_+",

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP2_DodgeLeft"] = {

name = "EAAAoDP2_DodgeLeft",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP2_DodgeRight"] = {

name = "EAAAoDP2_DodgeRight",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EASAoDP2_SpellCombo"] = {

name = "EASAoDP2_SpellCombo",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EASAoDP2_SoulRelease"] = {

name = "EASAoDP2_SoulRelease",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP2_BlinkSlam"] = {

name = "EAAAoDP2_BlinkSlam",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP2_TriangulateStart"] = {

name = "EAAAoDP2_TriangulateStart",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP2_TriangulateRepeat"] = {

name = "EAAAoDP2_TriangulateRepeat",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EAAAoDP2_TriangulateEnd"] = {

name = "EAAAoDP2_TriangulateEnd",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Attack] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

attack = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

"skill_does_not_pathfind",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["EGAoDP1_ExtendoSpearComboVolatileDetonation"] = {

name = "EGAoDP1_ExtendoSpearComboVolatileDetonation",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Triggerable] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

},

baseMods = {

},

qualityStats = {

},

stats = {

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GTAoDP1_CloneBoltArea"] = {

name = "GTAoDP1_CloneBoltArea",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Triggerable] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

-- src\Data\Skills\spectre.lua

skills["GTAoDP2_StormBlink"] = {

name = "GTAoDP2_StormBlink",

hidden = true,

color = ,

baseEffectiveness = 0,

incrementalEffectiveness = 0,

skillTypes = {

[SkillType.Spell] = true,

[SkillType.Triggerable] = true,

[SkillType.AttackInPlace] = true,

},

statDescriptionScope = "skill_stat_descriptions",

castTime = 1,

baseFlags = {

spell = true,

},

baseMods = {

},

qualityStats = {

},

stats = {

"action_attack_or_cast_time_uses_animation_length",

},

levels = {

[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },

},

}

FamilyPinnacleAtlasBoss

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

Adds Tagspinnacle_boss

stance movement speed +% final [100]

FamilyStance

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

Statsstance movement speed +% final 100 — 100 Global

FamilyNothing

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

FamilyNothing

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

FamilyNothing

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

i am boss of tier [3]monster dropped item rarity +% [4800]monster slain experience +% [0]

FamilyMonsterActBoss

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

Statsi am boss of tier 3 — 3 Globalmonster slain experience +% 0 — 0 Globalmonster dropped item rarity +% 4800 — 4800 Global

monster dropped item quantity +% [800]monster dropped item rarity +% [3200]monster map key of at least same tier as current map drop chance % [25]monster slain experience +% [9000]unique monster guarantee one rare [1]

FamilyMonsterMapBoss

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

Statsmonster slain experience +% 9000 — 9000 Globalmonster dropped item rarity +% 3200 — 3200 Globalmonster dropped item quantity +% 800 — 800 Globalunique monster guarantee one rare 1 — 1 Globalmonster map key of at least same tier as current map drop chance % 25 — 25 Global

monster dropped item rarity +% [9500]monster map key of at least same tier as current map drop chance % [0]monster slain experience +% [0]unique monster guarantee one rare [1]

FamilyMonsterMapBoss

Domains怪物 (3)

GenerationType传奇 (3)

Req. level1

Statsmonster slain experience +% 0 — 0 Globalmonster dropped item rarity +% 9500 — 9500 Globalunique monster guarantee one rare 1 — 1 Globalmonster map key of at least same tier as current map drop chance % 0 — 0 Global

神圣仲裁官 Text Audio /131 名称

你们这类人永远别想主宰第一律令!— ArbiterOfDivinity_Emerge_DecimateLich_Random

你们这类人永远别想主宰第一律令!— ArbiterOfDivinity_Emerge_DecimateLich_2

你们这类人永远别想主宰第一律令!— ArbiterOfDivinity_Emerge_DecimateLich_3

你们这类人永远别想主宰第一律令!— ArbiterOfDivinity_Emerge_DecimateLich_4

现在……轮到你了。— ArbiterOfDivinity_Emerge_TurnToPlayer_Random

现在……轮到你了。— ArbiterOfDivinity_Emerge_TurnToPlayer_2

现在……轮到你了。— ArbiterOfDivinity_Emerge_TurnToPlayer_3

灰烬仲裁官失败了……— ArbiterOfDivinity_Emerge_AshFailed_Random

灰烬仲裁官失败了……— ArbiterOfDivinity_Emerge_AshFailed_2

灰烬仲裁官失败了……— ArbiterOfDivinity_Emerge_AshFailed_3

但我……绝不会……失败!— ArbiterOfDivinity_Emerge_ShallNot_Random

但我……绝不会……失败!— ArbiterOfDivinity_Emerge_ShallNot_2

但我……绝不会……失败!— ArbiterOfDivinity_Emerge_ShallNot_3

死亡之母的怒火!— ArbiterOfDivinity_Skill_Mega_IreMothers_Random

死亡之母的怒火!— ArbiterOfDivinity_Skill_Mega_IreMothers_2

死亡之母的怒火!— ArbiterOfDivinity_Skill_Mega_IreMothers_3

死亡之母的怒火!— ArbiterOfDivinity_Skill_Mega_IreMothers_4

我们的痛苦早已注定!— ArbiterOfDivinity_Skill_Mega_PainForetold_Random

我们的痛苦早已注定!— ArbiterOfDivinity_Skill_Mega_PainForetold_2

我们的痛苦早已注定!— ArbiterOfDivinity_Skill_Mega_PainForetold_3

我们的痛苦早已注定!— ArbiterOfDivinity_Skill_Mega_PainForetold_4

我们受尽苦难,只为让世界延续!— ArbiterOfDivinity_Skill_Mega_WeSuffered_Random

我们受尽苦难,只为让世界延续!— ArbiterOfDivinity_Skill_Mega_WeSuffered_2

我们受尽苦难,只为让世界延续!— ArbiterOfDivinity_Skill_Mega_WeSuffered_3

我们受尽苦难,只为让世界延续!— ArbiterOfDivinity_Skill_Mega_WeSuffered_4

第一神祇……绝不能回归 。— ArbiterOfDivinity_Skill_Mega_FirstDivine_Random

第一神祇……绝不能回归 。— ArbiterOfDivinity_Skill_Mega_FirstDivine_2

第一神祇……绝不能回归 。— ArbiterOfDivinity_Skill_Mega_FirstDivine_3

第一神祇……绝不能回归 。— ArbiterOfDivinity_Skill_Mega_FirstDivine_4

救赎……从未被赐予,也从未有人得到。— ArbiterOfDivinity_Skill_Long_Salvation_Random

救赎……从未被赐予,也从未有人得到。— ArbiterOfDivinity_Skill_Long_Salvation_2

救赎……从未被赐予,也从未有人得到。— ArbiterOfDivinity_Skill_Long_Salvation_3

救赎……从未被赐予,也从未有人得到。— ArbiterOfDivinity_Skill_Long_Salvation_4

我们的敌人死了……我们也死了……接下来轮到你!— ArbiterOfDivinity_Skill_Long_OurEnemies_Random

我们的敌人死了……我们也死了……接下来轮到你!— ArbiterOfDivinity_Skill_Long_OurEnemies_2

我们的敌人死了……我们也死了……接下来轮到你!— ArbiterOfDivinity_Skill_Long_OurEnemies_3

我们的敌人死了……我们也死了……接下来轮到你!— ArbiterOfDivinity_Skill_Long_OurEnemies_4

看啊……她的美德与慈悲!— ArbiterOfDivinity_Skill_Long_Behold_Random

看啊……她的美德与慈悲!— ArbiterOfDivinity_Skill_Long_Behold_2

看啊……她的美德与慈悲!— ArbiterOfDivinity_Skill_Long_Behold_3

看啊……她的美德与慈悲!— ArbiterOfDivinity_Skill_Long_Behold_4

第一律令由我守护!— ArbiterOfDivinity_Skill_Long_Protect_Random

第一律令由我守护!— ArbiterOfDivinity_Skill_Long_Protect_2

第一律令由我守护!— ArbiterOfDivinity_Skill_Long_Protect_3

第一律令由我守护!— ArbiterOfDivinity_Skill_Long_Protect_4

救赎!— ArbiterOfDivinity_Skill_Short_Redemption_Random

救赎!— ArbiterOfDivinity_Skill_Short_Redemption_2

救赎!— ArbiterOfDivinity_Skill_Short_Redemption_3

救赎!— ArbiterOfDivinity_Skill_Short_Redemption_4

美德!— ArbiterOfDivinity_Skill_Short_Virtue_Random

美德!— ArbiterOfDivinity_Skill_Short_Virtue_2

美德!— ArbiterOfDivinity_Skill_Short_Virtue_3

美德!— ArbiterOfDivinity_Skill_Short_Virtue_4

苦痛!— ArbiterOfDivinity_Skill_Short_Torment_Random

苦痛!— ArbiterOfDivinity_Skill_Short_Torment_2

苦痛!— ArbiterOfDivinity_Skill_Short_Torment_3

宁静!— ArbiterOfDivinity_Skill_Short_Serenity_Random

宁静!— ArbiterOfDivinity_Skill_Short_Serenity_2

宁静!— ArbiterOfDivinity_Skill_Short_Serenity_3

宁静!— ArbiterOfDivinity_Skill_Short_Serenity_4

守护!— ArbiterOfDivinity_Skill_Short_Preservation_Random

守护!— ArbiterOfDivinity_Skill_Short_Preservation_2

守护!— ArbiterOfDivinity_Skill_Short_Preservation_3

守护!— ArbiterOfDivinity_Skill_Short_Preservation_4

永别!— ArbiterOfDivinity_Skill_Short_Valediction_Random

永别!— ArbiterOfDivinity_Skill_Short_Valediction_2

永别!— ArbiterOfDivinity_Skill_Short_Valediction_3

永别!— ArbiterOfDivinity_Skill_Short_Valediction_4

现实正在被改写!— ArbiterOfDivinity_Create_Clone_Random

现实正在被改写!— ArbiterOfDivinity_Create_Clone_2

因果催化!— ArbiterOfDivinity_Create_Clone_3

因果催化!— ArbiterOfDivinity_Create_Clone_4

清明与沉着!— ArbiterOfDivinity_Create_Clone_5

清明与沉着!— ArbiterOfDivinity_Create_Clone_6

众生之辉!— ArbiterOfDivinity_Create_Clone_7

众生之辉!— ArbiterOfDivinity_Create_Clone_8

美德之复制!— ArbiterOfDivinity_Create_Clone_9

美德之复制!— ArbiterOfDivinity_Create_Clone_10

他们献出生命为第一律令供能……你却在玷污他们的牺牲!— ArbiterOfDivinity_Generic_GaveTheirLives_Random

他们献出生命为第一律令供能……你却在玷污他们的牺牲!— ArbiterOfDivinity_Generic_GaveTheirLives_2

他们献出生命为第一律令供能……你却在玷污他们的牺牲!— ArbiterOfDivinity_Generic_GaveTheirLives_3

他们献出生命为第一律令供能……你却在玷污他们的牺牲!— ArbiterOfDivinity_Generic_GaveTheirLives_4

你活在污秽中……死在痛苦里……但他们看见过无限!— ArbiterOfDivinity_Generic_LiveInFilth_Random

你活在污秽中……死在痛苦里……但他们看见过无限!— ArbiterOfDivinity_Generic_LiveInFilth_2

你活在污秽中……死在痛苦里……但他们看见过无限!— ArbiterOfDivinity_Generic_LiveInFilth_3

无尽的愤怒让你变弱,让你不堪一击!— ArbiterOfDivinity_Generic_EndlessRage_Random

无尽的愤怒让你变弱,让你不堪一击!— ArbiterOfDivinity_Generic_EndlessRage_2

无尽的愤怒让你变弱,让你不堪一击!— ArbiterOfDivinity_Generic_EndlessRage_3

无尽的愤怒让你变弱,让你不堪一击!— ArbiterOfDivinity_Generic_EndlessRage_4

逃离你的痛苦,拥抱永恒吧!— ArbiterOfDivinity_Generic_RunFromPain_Random

逃离你的痛苦,拥抱永恒吧!— ArbiterOfDivinity_Generic_RunFromPain_2

逃离你的痛苦,拥抱永恒吧!— ArbiterOfDivinity_Generic_RunFromPain_3

你从来都不配。— ArbiterOfDivinity_PlayerKilled_Random

你从来都不配。— ArbiterOfDivinity_PlayerKilled_2

湮灭本就属于你。— ArbiterOfDivinity_PlayerKilled_3

湮灭本就属于你。— ArbiterOfDivinity_PlayerKilled_4

你的绝望已经终结。— ArbiterOfDivinity_PlayerKilled_5

你的绝望已经终结。— ArbiterOfDivinity_PlayerKilled_6

抵抗敌人的诱惑。— ArbiterOfDivinity_PlayerKilled_7

抵抗敌人的诱惑。— ArbiterOfDivinity_PlayerKilled_8

必须保护它……不惜一切代价……因为它就是……神性……本身。— ArbiterOfDivinity_Death_Random

敌人归来了……— ArbiterOfDivinity_Phase_Change_A

这个世界{必须}被净化!— ArbiterOfDivinity_Phase_Change_B

有些命运比死亡更可怕……看啊……光明!— ArbiterOfDivinity_Ascended_Spear_Combo_Random

有些命运比死亡更可怕……看啊……光明!— ArbiterOfDivinity_Ascended_Spear_Combo_2

你的命运……早已……注定!— ArbiterOfDivinity_Ascended_Spear_Combo_3

你的命运……早已……注定!— ArbiterOfDivinity_Ascended_Spear_Combo_4

我是希望的最后堡垒……感受它的拥抱!— ArbiterOfDivinity_Ascended_Spear_Combo_5

我是希望的最后堡垒……感受它的拥抱!— ArbiterOfDivinity_Ascended_Spear_Combo_6

神性之……怒!— ArbiterOfDivinity_Ascended_Spear_Throw_Random

神性之……怒!— ArbiterOfDivinity_Ascended_Spear_Throw_2

我为此……而存在!— ArbiterOfDivinity_Ascended_Spear_Throw_3

我为此……而存在!— ArbiterOfDivinity_Ascended_Spear_Throw_4

我绝不会……辜负他们!— ArbiterOfDivinity_Ascended_Spear_Throw_5

我绝不会……辜负他们!— ArbiterOfDivinity_Ascended_Spear_Throw_6

不洁者,退散!— ArbiterOfDivinity_Ascended_Spellcast_Random

不洁者,退散!— ArbiterOfDivinity_Ascended_Spellcast_2

瞻仰神圣!— ArbiterOfDivinity_Ascended_Spellcast_3

瞻仰神圣!— ArbiterOfDivinity_Ascended_Spellcast_4

往生极乐!— ArbiterOfDivinity_Ascended_Spellcast_5

往生极乐!— ArbiterOfDivinity_Ascended_Spellcast_6

呃啊!你玷污了她的圣洁。— ArbiterOfDivinity_Knockdown_Phase_One_Random

呃啊!你玷污了她的圣洁。— ArbiterOfDivinity_Knockdown_Phase_One_2

呃啊!这个世界早就该被焚烧殆尽。— ArbiterOfDivinity_Knockdown_Phase_One_3

呃啊!这个世界早就该被焚烧殆尽。— ArbiterOfDivinity_Knockdown_Phase_One_4

呃啊!神性的诅咒绝不能再次逃脱!— ArbiterOfDivinity_Knockdown_Phase_Two_Random

呃啊!神性的诅咒绝不能再次逃脱!— ArbiterOfDivinity_Knockdown_Phase_Two_2

呃啊!原初之魂即是一切!— ArbiterOfDivinity_Knockdown_Phase_Two_3

呃啊!原初之魂即是一切!— ArbiterOfDivinity_Knockdown_Phase_Two_4

你……蠢货。如果他们得到了原初之魂……我们的文明就白白灭亡了……— ArbiterOfDivinity_Death_Alt_Random

你……蠢货。如果他们得到了原初之魂……我们的文明就白白灭亡了……— ArbiterOfDivinity_Death_Alt_2 Community Wiki

Edit

The Arbiter of Divinity

Drops

The Ordained

Decree of Acuity

Decree of Flight

Decree of Loyalty

Opportunity

Prototype Seventeen

Arbiter's Reach

Seraph's Heart

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.